Completion Requirements for Youth Level 3
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- Jump into Deep Water
- Student must jump without fear or assistance into the deep
water.
- Sitting or Kneeling Dive
- Student must enter the water with their head between their arms.
- Student must enter the water head first.
- Bob while Moving to Safety
- Students must exhale underwater and inhale above water.
- The head must be fully submerged.
- Students may push off the bottom.
- Rotary Breathing – 10 times
- Students will exhale underwater with the body in a horizontal
position and then turn to the side to inhale.
- Survival float – 30 seconds in deep water
- Students must float with face in the water and bubbles.
- Student’s arms should press down to lift their head in the water
and then immediately go relaxed again.
- Back float – 30 seconds
- Students must remain relatively motionless in a supine position.
- It is OK if the student’s face goes underwater.
- Students may use some small arm or leg motions to remain
stable.
- Change position from vertical to horizontal on front
- Demonstrate in deep water without assistance.
- Change position from vertical to horizontal on back
- Demonstrate in deep water without assistance.
- Tread water – 30 seconds
- Students must keep head above water but may use any combination
of arm and leg motions.
- Front Glide with 2 Kicks - 3-5 Body Lengths
- Students must be able to travel nonstop with their head in the
water.
- Students do this exercise twice using a flutter kick and a
dolphin kick.
- Front Crawl - 15 Yards
- The student's body must be at less than a 30 degree angle with
some rudimentary body roll.
- Students may have some side to side motion in the trunk and
legs.
- The student's arms should come out of the water.
- Students may have straight arm recovery.
- Students should have a continuous flutter kick. An
occasional bicycle kick is acceptable.
- The student's face must be in the water unless taking a breath.
- The student may consistently breathe to the side, an occasional
head lift is acceptable.
- Arms and legs show general alternating pattern.
- Elementary Backstroke - 15 Yards
- The student's body must be at less than a 30 degree angle, the
ears may be out of water and the chin may be tucked.
- Hands may break the surface.
- Arms may extend above or below the shoulder line.
- Knees may break the surface and be wider than hips.
- Occasional scissors kick is acceptable.
- May have legs apart with an occasional flutter kick during the
glide.
- Occasional breath holding is acceptable.
- Arms and legs move simultaneously.
- Scissors Kick - 10 Yards
- Must be lying on side with bottom arm extended overhead, top arm
against the side.
- Perform a rudimentary scissors kick on side with support.
- Any type of breathing pattern with occasional breath-holding is
acceptable.
- Discuss General Water Safety Rules and Rules for Safe Diving
- Reach or Throw, Don't Go - Demonstrate reaching and throwing
assists.
- Look Before You Leap - Demonstrate
- Think Twice Before Going Near Cold Water or Ice
- Exit Skill I
- Students jump into chest deep water from the side, swim front
crawl for 15 yards, maintain position by treading or floating for 30
seconds and swim elementary backstroke 15 yards.